Information and Communications Technology (ICT) is interwoven with almost every aspect of our social and business lives today. As such, its planning, implementation and management across the three schools are key factors in its success.
An important objective for the management of ICT is to be able to establish a seamless continuity for pupils from the ages of 4 and 5 years, where they are starting out with keyboard, mouse and touch-screen skills, up to 18 years where students integrate ICT based research and presentation into their examination courses.
At St Olave’s we aim to equip pupils with the necessary skills and judgement required to use the technology effectively, efficiently and safely across their subjects, both now and in years to come. In addition to core applications including word processing and spreadsheets, the syllabus embraces computer programming, simulation and web site design.
Pupils are taught to become adept at choosing the appropriate application for a particular task and encouraged to experiment and share their experiences and ideas when using computers. Safe and sensible Internet use is achieved partly through the school’s filtering system, but also by encouraging pupils to adopt a responsible and informed approach to their on-line activities.
Pupils have access to two computer suites, smaller computer clusters in various subject departments and mobile technology in the form of iPads which are gradually coming into use. Extra-curricular sessions are available for those pupils who wish to further their experience and knowledge of computer programming.
File organisation, email, servers, parts of computers
Microsoft PowerPoint and Outlook
Text & image formatting
Creating a play poster
|J2||Input and Output:
Categorising input and output devices as well as hardware and software
Creating a school magazine
Database sorting & searching
Simulating electronic circuits then creating real life versions
Crocodile Clips and Physical Electronics
|Advanced Word Processing:
Text wrapping, tables of contents and inserting screenshots
Understanding basics of prgramming, statements, loops, conditons and variables
Programming computers games such as pong and pacman
Control games made using a controller then creating own controllers
Kodu and Makey Makey
Creating a promotional video for St. Olave's school
Microsoft Movie Maker
Absolute and relative cell references, functions, conditional formatting and charts
Turning own image into a pirate
Creating a touch screen information kiosk presentation for a museum
Learning how to stay safe online and then creating an animation on this
Learning what it inside a computer and how they work
Creating a website
Simulating real-life situations using algorithms
Programming a BBC micro:bit and connecting electronics to it
Creating a database about favourite movies
|J5||Files Types and networks:
Learning about different file types and how networks work in readiness for creating a website
Creating websites by in HTML
Building and program robots to complete specific task
Writing programs to control physical items
Learning how to program using Python
Codecademy and Raspberry Pi
Learning how a processor works to run the computer