St Olave's Design and TechnologyDesign Technology at St Olave’s provides a broad learning experience for pupils across the age range. Right from their beginning in Year 4 (J1), pupils get involved in the design process and become fully immersed in both the theoretical and practical aspects of the subject.

Although much of the Design Technology programme is based around hands-on activities, where knowledge and understanding are acquired through modelling and trialling design ideas and through experiencing both success and failure, pupils are encouraged to take responsibility for their work and their learning, and a good deal of emphasis is placed on the development of other transferable skills such as teamwork, task organisation and time management.

Each year, the incrementally more challenging project-based curriculum enables pupils to develop and improve their skills and to become more adept at workshop processes, whilst building on their technical knowledge and understanding.

The three-stranded approach to Design Technology in the junior school (involving Resistant Materials, Electronics and Textiles) reflects the subject’s GCSE options available in the senior school, which means that, as well as providing more subject breadth, it secures a solid foundation for those who might wish to continue the subject later on.

Year

Project

Key skills

J1

Lantern

 

 

Res. Mat. (timber)

 

Feelie

 

Gonk

 

 

 

 

Gonk ‘Car’

 

 

 

 

Textiles – an introduction: hand sewing

FPT. Paper and card construction. Application of measuring skills (mm) to close tolerances. Changing properties of materials to gain rigidity.

Timber project.Introduction to workshop and a range of hand and machine tools.

Finishing processes. Emphasis on removal of material and surface finish.

FPT. Introduction to the design process and workshop practice. Simple designing and making using timber. Confidence and capability building. Development of basic practical skills. Working to close tolerances.  Planning work carefully. Appropriate glues for tasks Finishing accurately.

FPT. Complex multi part project. Working through a range of measuring, marking out and reduction activities accurately. Working with a range of materials and glues. Butt joints. Gluing and construction to allow moving parts to work freely. Introduction of stains.

Qualities of fabrics.

Threading a needle. Tying knots. Locking stitches. Introduction of a range of stitches – running, overcast and back stitch. Joining fabrics together – bondaweb and seams.Working accurately to create a product which fits a given item (tissues).

J2

Res. Mat. (plastics)
Bag Tag/ Key fob

 

 

 

Res.mat. (timber)

Bird feeder

 

 

 

Res.mat. (plastics)

LED Torch

 

 

Textiles:

Drawstring bag

DMA. Designing a product using acrylic sheet. Understanding material properties.  Developing individual design ideas. Independent working. Cutting, drilling, and shaping materials using simple hand tools and machine tools. Introduction of fretsaw.

FPT. Introducing timber as manufactured board. Properties vs pinewood. Butt and dowel peg joints. Pinned joints. Differentiated activities-team /peer teaching-planning next activity independently. Introducing a variety of different saws for different uses. Finishing processes – staining and Varnishing.

DMA. Basic circuits. Understanding circuit construction and components. Plastics (HIPS), Simple mould making (plywood and card). Vacuum-forming. Working independently. Designing a product.    Hand and machine tool use. Introduction of Nibbler.

FPT/DMA. Introduction to sewing machine. Safety and control. Stitching regular and irregular shapes. Joining fabrics. (stitching and bondaweb)  Appropriate stitches for tasks. Developing textile skills. Simple pattern cutting . Cutting materials economically Lining, casing and drawstring. Hemming and seaming.

J3

Res. Mat.

(timber)

Bird Box

 

 

 

Robot

 

 

Textiles:

Stuffed Toy

FPT/DMA. Complex measuring and marking out. Accurate cutting and assembly of simple shapes. Butt joints – gluing and pinning awkward shapes. Understanding materials properties. More complex tool and equipment use. Independent design development. Finishing: sanding, staining and varnishing.

FPT/DMA. Developing a design on a simple electro-mechanical kit. Simple motors and gearboxes. Assembling small parts. Soldering. Further hand tool use. Simple designing and embellishment.

DMA. Simple product design. Construction of multi part toy. Paper pattern development. Economic fabric organisation and cutting. Matching and pairing mirror images. Clipping curves and corners. Stuffing and closing (hand stitching) Embellishment. (Introduction to buttons and how to attach them)

J4

Res.Mat.

(timber)

Jointed Box

 

Electronics: Moisture Tester

 

 

Textiles:

Zipped and Lined Bag

DMA/FPT. Designing and making for a purpose. Using complex tools and methods to cut finger joints. Detailed and accurate manufacture and assembly. Independent design.

FPT/DMA. More complex circuit systems. PCB soldering and circuit building. Understanding and using simple transistors. Independent design. Co-operative working. Designing a product. Fault diagnosis and rectification. Vacuum forming.

DMA. Developing a basic product idea.  More complex pattern making. Choosing and using fabrics. Pockets.Lining. Zip fitting. Embellishment and top stitching.

J5

Res.mat.

(timber)

Mechanical Toy

 

Textiles:

Courier Bag

 

 

 

Enterprise Activity

Sublimation printing

FPT/DMA. Working with systems. Understanding and designing with basic mechanisms. Building mechanisms. Independent designing and making. Working to close tolerances. Planning work carefully. Finishing accurately.

DMA. Designing a product. Application of all processes to date to create individual work within a set framework. Working to close tolerances. Complex pattern making. Lining. Pockets. Fasteners. Sliders and Straps. Appliqué. Top stitching and Embellishment. (In conjunction with the English department.)

Team-work. Planning and organising. Work-sharing. Meeting deadlines. Designing and costing a product. ’Adding value’ Market research. Production of design using sublimation process. Point of sale/stall- building to limits of given space. Bringing a product to market.